A Gaming/EdTech startup had strong content but a retention problem. Players were dropping off in week two. Redplum designed and shipped a full gamification engine on Unity - engagement loops, reward systems, streaks, leaderboards, and a progression architecture that turned casual users into daily actives.
The product had well-produced learning content and a growing install base. But the numbers told a different story. Day-7 retention was under 18%. Players would complete a first session, then vanish. The founding team had no mechanism to reward progress, signal achievement, or give users a reason to return tomorrow.
Off-the-shelf gamification SDKs either locked them into rigid point systems or required a backend rewrite. They needed a partner who could build the engagement layer from scratch, integrate cleanly with their existing Unity codebase, and hand over something their team could configure without touching engine code.
"We had the content. We just needed the hooks. Redplum built the whole engine around what we already had."Co-Founder, Gaming/EdTech Startup
Redplum designed and delivered a modular gamification engine on top of the client's existing Unity project. Every component was built to be independently configurable so the product team could tune reward cadences, unlock thresholds, and leaderboard rules without a development cycle.
Daily challenge cycles, session-end momentum prompts, and contextual nudges that pull players back at the right moment. Loops are data-driven and adjust cadence based on individual activity patterns.
A layered reward architecture covering XP, badges, unlockable content, and virtual currency. Rewards are triggered by event hooks in the game engine so no manual configuration is needed when adding new content.
Persistent streak counters and milestone checkpoints with animated feedback. Broken streaks trigger recovery mechanics rather than punishment, preserving long-term engagement without alienating lapsed users.
Real-time global and friend-scope leaderboards backed by Firebase. Rankings update live after each session and surface personal-best markers so players compete against their own history as much as the community.
A level-gating and skill-tree system that surfaces new challenges at the right difficulty curve. Progression data feeds the analytics pipeline so the team can identify drop-off points and tune unlock gates without a rebuild.
The stack was chosen to integrate cleanly with the client's existing Unity project while adding a robust backend for real-time leaderboards and analytics. Every component is independently deployable and configurable without touching engine code.
Within six weeks of the engine going live, day-30 retention had tripled. Daily active users climbed consistently month-over-month. The team shipped four content updates in the first quarter without touching a line of engine code.
No commitment. No sales call. Just signal.