Redplum builds Unity games, gamification platforms, and engagement and reward systems for founders who need software that players actually want to use. We bring deep fluency in game loops, progression design, and the backend systems that power them.
Book a Discovery Sprint →2D and 3D games built end-to-end in Unity. From game design document to App Store or Steam release. We handle physics, asset pipelines, scene management, and performance optimisation so you can focus on the experience you want to deliver.
Points, badges, levels, and challenges wired into your existing product. We design and build the full gamification layer: the data model, the rule engine, the event hooks, and the UI that makes users feel rewarded for every action they take.
Daily streaks, loyalty tiers, referral mechanics, and push notification pipelines. The backend systems that drive retention and lifetime value. Built for scale from the start, so the architecture holds when your user base grows.
Years of Gaming and Entertainment engagements have given us deep fluency in the patterns that keep players hooked and metrics moving. We don't learn engagement loops on your project - we bring them in on day one. Every engagement adds to a library of reusable game mechanics, leaderboard primitives, and reward system patterns.
A full gamification engine built from scratch - leaderboard service, reward rule engine, player progression data model, and a Unity SDK that dropped into four existing titles without breaking any live builds.
No commitment. No sales call. Just signal.